If a vampire's clan is akin to her family, her covenant
is the social circle within which she operates. In some cases, covenant is
a political allegiance; in others, it's a religious or philosophical one. These
covenants all coexist in most Kindred cities, vying for preeminence just as
their members struggle for status and recognition within the covenant. Along
with the choice of clan, the choice of covenant (or not to join a covenant
at all) defines the basic position of a Kindred character.
The Carthian Movement
The Carthian Movement is the most modern of the vampiric covenants, seeking
to uproot tradition and create a more egalitarian system for vampiric rule.
Carthians
are full of ideas, fiery and passionate about their beliefs for Kindred self-rule.
Few of them think about why the current status quo has lasted for as long
as it has. Instead, they are eager to challenge it, fervent to accomplish
something
positive in the dark world of the Kindred. The Carthian Movement mostly comprises
neonates and they tend to be wary of the elders of their kind. The older
a vampire becomes, the more stagnant and callous he becomes to the world
around
it. The
Movement has still had success in some areas, however, and has grown support
by being patient and playing the political games that it must. Passion and
unity are the weapons of the Carthian Movement.
Benefit: As a shared network of idealists, the Carthians find it much easier
to advance their position in mortal society. As a result, it is much cheaper
for players of Carthian characters to purchase the Allies, Contacts, Haven,
and Herd Merits with experience points.

The Circle of the Crone
The Circle is a secretive and mystic group of Kindred, holding its own belief
about vampiric nature and even its own Discipline. The so-called Acolytes believe
that vampires make up a natural part of the world and can learn, grow, and find
enlightenment instead of wallowing in the guilt-ridden angst of other groups,
which focus on penance. Therefore, members of the Circle of the Crone often find
themselves dismissed as political outcasts and heretics of vampiric existence,
especially by the more religious Kindred. The Circle believes that creation is
power. Vampires must face their static condition and overcome it by creating
and cultivating whatever they can. Acolytes also cherish testing themselves,
believing that only by overcoming their physical, mental and spiritual limitations
can they become something more than creatures of the night. This belief can also
lead to persecution, as their strange rituals of testing can seem barbaric and
even unholy to some Kindred.
Benefit: Members of the Circle of the Crone
may learn Cruác. This Discipline
is a form of blood sorcery based on pagan rituals and observances

The Invictus
The Invictus is the landed aristocracy of the Damned. An elitist organization
at its core, the Invictus teaches that power is everything and those who
gain power deserve it most: those with the greatest skill, the greatest ambition,
and overall, the greatest claim to leadership. The Invictus appeals far more
to elder Kindred than to neonates, and the covenant believes that age and
experience are worth far more than anything youth might offer. The so-called
First Estate claims to have created most of the common titles and ranks in
the modern nights, especially the title of Prince. The Invictus clearly thinks
in terms of aristocracy, and like any aristocracy, it suffers in disorder.
Therefore, the Invictus strives to maintain order among the Damned and seeks
to uphold the laws of the Kindred to the fullest extent. The most frightening
aspect of the Invictus is that the covenant might be right: If they don’t
hold the power of the Kindred, then who will? Perhaps the long history of
Invictus tyranny exists because it’s the only way to rule the Damned.
Benefit: Members of the Invictus benefit from their league
of friends and the resources of the group as a whole. This allows players
of Invictus characters
to purchase the Herd, Mentor, Resources and Retainer Merits for substantially
fewer experience points than players of other Kindred do.

The Lancea Sanctum
The Lancea Sanctum is the religious and moral backbone of the Kindred, as well
as the covenant of self-appointed priests and inquisitors of the Damned.
Universally respected and feared, the covenant constantly seeks to oversee
the religious existence of all Kindred, if not to rule them outright. Believing
themselves to be the chosen of God, Kindred of the Lancea Sanctum follows
The Testament of Longinus, a collection of writings made by the centurion
who pierced Christ’s side and was turned into a vampire. The Sanctified
believe that his divine transformation gave purpose to the existence of the
Damned and a new purpose for the undead.
The Lancea Sanctum seeks to convert those that it can, and uses conversion as
an alternative to conflict, not wanting to cut down a potential brother or sister.
The Sanctified also accomplish this by offering spiritual guidance wherever possible,
offering themselves as priests and advisors to all of the Damned, and a Bishop
or Archbishop often closely follows an Invictus Prince.
Benefit: Members of the Lancea Sanctum have
access to a special Discipline, Theban Sorcery. Theban Sorcery is a type of
blood magic capable of leveling curses of
seemingly Biblical origin.

The Ordo Dracul
The Ordo Dracul claims to follow the teachings of Vlad Tepes, Dracula himself.
Dracula claimed to have no sire, struck by God with undeath for his abuse
of faith. The Dragons, as they are known, comprise one of the youngest major
factions of the society of the Damned. Their supposed founder has not been
seen in over a century, and his absence further brings the Ordo Dracul into
question with some Kindred.
The Order teaches that nothing is permanent, that even vampirism can be overcome.
The Dragons have developed a number of supernatural paths that lessen the effects
of the Curse, paths they call the Coils of the Dragon. Although there is no evidence
of any Kindred fully escaping the Requiem through the Dragons' rites, the Order's
beliefs still attract Kindred of all types and ages into its ranks. All are welcome,
so that their knowledge and experiences of the vampiric condition can be shared.
This growing pool of knowledge is one of the Dragons' goals – the more
they know of the Curse, the better they can act against it.
Benefit: Members of the Ordo Dracul may learn
the Coils of the Dragon. The Coils of the Dragon are a special set of rites
that allow Kindred to overcome some
parts of the Curse.
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